MegaMan Battle Network - Zero Crisis

My own
MegaMan Battle Network Fan Game.
Information:
Engine: RPG Maker XP
Productiontime: 3 Years + WIP
Progress: 80%
Version: PreBeta Demo Zero.3
Download-Version date: 01.12.2011
To play this Game, the RPG Maker XP RTP (Runtime Package) has to be installed to your computer.
Download via rpgmakerweb.com
Alternate download via my homepage:
Download
Check out videos and trailers on
YouTube!
Minimum requirements for play:
- Dualcore CPU 1800ghz
- 500mb RAM
- Medium Generation GFXcard (like Radeon X700 / Geforce 6400)
Error Message: "Script is hanging"
This error accures by running the game on slower / older computers.
By retrying a few times the error should disappear, which number depends on the strengh of your computer.
Official Beta-Testers:
Attention: The original list has been removed and will be revised to who truly will become a Beta-Tester. The new list will be displayed at the release of the Beta.
Developer Log (WIP):
PreBeta Zero.2 -> Zero.3
New Adds:
Ballance Changes:
- SuperMet: Attacks cannot be interrupted any more
- ShadeMan: SonicScream activation time slightly increased
- AquaMan: AquaStream Damage in back row increased to 0,5 from 0,33
BugFixes:
- N1GP-Mode: Random beep-sound after a match removed
- ChipShop: Selling BugFrags even though you don't have any and getting a -1 BugFrags count fixed
- ChipShop: Miscalculation of Red/Blue StarRanks fixed
Other Changes:
- N1GP-Mode: Better choice of AI Levels spread around the Ranks, stronger opponents can be found earlyer and even within the low Ranks
- N1GP-Mode: Revised MatchMaking
- Arcade: PrisMan & SuperMet will now correctly meet Zero or X
- Main Menu changed
WARNING: N1GP-Mode is NOT online! It is ment to emulate online gameplay for the fun of challenge!