MegaMan Battle Network - Zero Crisis
Characters & MoveSets
Want to know how to controle your favorite character?Find it out here!
Basic-Controls:
Player 1:Movement: Direction Buttons
Actionbutton: Enter / Space
Player 2:
Movement: W,A,S,D
Actionbutton: Q
If you want to use a Gamepad, you should check the button setup, sinse it may control both Players 1 and 2.
To avoid this, press F1 while running the Game and disable Gamepad, then install the program "JoyToKey" and configure the Buttons as you like.
Find "JoyToKey" via Google.
Button-Input:
"forward" and "backward" are set by the facing direction of each Player.The Energy-Costs are shown by small lines within the Energy-Bar.
The Battle-Chip-Symbols next to the Energy-Bar show the attacks. They have the same order as theyre located Cost-Line.
Some Characters have Energy-Restrictions. These are shown as small symbold underneath the Battlefield.
A full bar means double Energy-Regeneration while standing in that vertical row while an almost empty bar means half Energy-Regeneration for that vertical row.
Now for the Button-Input-Orders.
Buttons connected with a "+" have to be pressed at the same time, while buttons connected with a "," have to be pressed after another in about 0,5 seconds interval.
This inputsystem makes it possible to use several moves with only 1 Attack-Button.
Initial Characters
MegaMan- BusterShot / MegaBuster:
- Actionbutton - charge MegaBuster:
- (back row) backward + Actionbutton - Sword:
- (front row) forward + Actionbutton
- HeartArrow:
- Actionbutton - HeartFlash:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - Heal:
- (back row) backward + Actionbutton
- SonicWave:
- Actionbutton - GutPunch:
- (front row) forward + Actionbutton - PannelCrack:
- (front row) forward + Actionbutton, backward
- Taunt:
- Actionbutton - BusterShot:
- (back row) backward + Actionbutton - StepSword
- Actionbutton (hold)
or - Actionbutton, forward - Shield:
- Actionbutton, backward - SonicBoom:
- Actionbutton, up or down
- WoodStomp:
- Actionbutton - WoodNut:
- (back row) backward + Actionbutton - TreeNut:
- (back row) backward + Actionbutton, forward - LeafShield:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- SharkAttack:
- Actionbutton - AquaTower:
- (back row) backward + Actionbutton
or - (front row) forward + Actionbutton - BigWave:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- HeatShot:
- Actionbutton - FireWall:
- Actionbutton, up
or - Actionbutton, down - FireTower:
- Actionbutton, forward
or - (front row) forward + Actionbutton - FlameBomb:
- Actionbutton, backward
- MetalBlades:
- Actionbutton - MetalFist
- (front row) forward + Actionbutton - HomingMissile:
- (back row) backward + Actionbutton - GearWheel
- (front row) forward + Actionbutton, backward
(Warning: Spoiler from here on!)
Hidden Characters
Bass- DarkAura:
- (Battlebegin) backward + Actionbutton - DualBusterShot:
- Actionbutton - LongSlice:
- (front row) forward + Actionbutton - DarkWheel:
- (front row) forward + Actionbutton, backward - DeathClaw:
- (back row) backward + Actionbutton - GospelLaser: (Unique)
- (center back row) backward + Actionbutton, forward
- Gatling:
- (back row) backward + Actionbutton - TurboDash:
- Actionbutton - TurboWheels:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- IceSpikeBomb:
- Actionbutton - IceQube:
- (front row) forward + Actionbutton
- Pawn Summon/Attack:
- Actionbutton, up - Rook Summon/Attack:
- Actionbutton, backward - Knight Summon:
- Actionbutton, forward - Pawns Forward!:
- Actionbutton
- Cut:
- (front row) forward + Actionbutton - CutBoomerang:
- Actionbutton - InstantCutter:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- GhostFire:
- Actionbutton - BigSkull:
- (back row) backward + Actionbutton - BoneArms:
- (front row) forward + Actionbutton
- DiceThrow:
- Actionbutton - Mine:
- (front row) forward + Actionbutton - TimeBomb:
- (front row) forward + Actionbutton, backward - NumberDamage:
- (back row) backward + Actionbutton
- TomahawkThrow:
- Actionbutton - TomahawkSwing:
- (front row) forward + Actionbutton - TomahawkRolling:
- (back row) backward + Actionbutton - HawkAttack:
- (back row) backward + Actionbutton, forward
- High-BombKick:
- Actionbutton - Low-BombKick:
- forward + Actionbutton
- ElecBolt:
- Actionbutton - Thunder:
- (back row) backward + Actionbutton - ElecSword:
- (front row) forward + Actionbutton - ElecTower:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- SniperGun:
- Actionbutton - FragNade:
- forward + Actionbutton - Satelite:
- backward + Actionbutton - Infiltration:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- SreenDiv V:
- Actionbutton - DcreenDiv X:
- Actionbutton (hold) - TankCannon:
- backward + Actionbutton - MissileLauncher:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- StoneSmash:
- Actionbutton - StoneBody:
- backward + Actionbutton - RockCube:
- Actionbutton, backward - LaserTower:
- Actionbutton, forward
- Roar/Taunt:
- Actionbutton - Grind:
- (front row + top row) forward + Actionbutton
or - (front row + bottom row) forward + Actionbutton - BeastSlash:
- Actionbutton, forward - CowardSlash:
- Actionbutton, backward - BeastRage:
- Actionbutton(hold)
- SonicScream:
- Actionbutton - VampireSlash:
- (front row) forward + Actionbutton - VampireBats:
- (back row) backward + Actionbutton - LifeDrain:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- FlameThrower:
- Actionbutton - BurnerJump:
- Actionbutton, backward - HeatWall:
- Actionbutton, forward
- NeonLight:
- Actionbutton - Flash:
- (back row) backward + Actionbutton - Shocker:
- (front row) forward + Actionbutton
- QuickBoomerang:
- Actionbutton - Guard:
- backward + Actionbutton - Mellee:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- SummonSnake:
- Actionbutton - SnakeBite:
- (front row) forward + Actionbutton - SnakeCannon:
- (back row) backward + Actionbutton
- ChangePosition:
- Actionbutton - LionHead (top SandHand):
- up - LionHead (bottom SandHand):
- down - RockSmash:
- forward - SandTrap:
- backward
- WhirlWind:
- Actionbutton - DoubleTornado:
- (front row) forward + Actionbutton - TrippleWhirlWind:
- (center back row) backward + Actionbutton
- Drill:
- Actionbutton - TrippleDrill:
- (front row) forward + Actionbutton
or - (back row) backward + Actionbutton - PannelBreak:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- Blaster:
- Actionbutton - BlastSpiral:
- Actionbutton, forward - MegaFlare:
- Actionbutton, backward
- IceCube:
- Actionbutton - ColdFog:
- (back row) backward + Actionbutton - SnowFlake:
- Actionbutton, backward - BreakingCold:
- Actionbutton, forward
- RingThrow:
- Actionbutton - RingBlades:
- (back row) backward + Actionbutton - RingSpin:
- (front row) forward + Actionbutton
- Collect Sunlight:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - GunDelSol:
- Actionbutton - Katana:
- (front row) forward + Actionbutton - VectorBike:
- (back row) backward + Actionbutton
- MagicFire:
- Actionbutton - MagicSummon: Mettaur
- Actionbutton, down - MagicSummon: ElecBunny
- Actionbutton, forward - MagicSummon: Cloudy
- Actionbutton, up - MagicSummon: Spooky
- Actionbutton, backward
- KingdomCrusher:
- Actionbutton - RoyalWreckingBall:
- Actionbutton, forward - RoofBreak:
- Actionbutton, backward - KnightArmor:
- backward + Actionbutton - RoyalJump:
- (front row) forward + Actionbutton
- Burner:
- Actionbutton - BurnerDash:
- forward + Actionbutton
- ColorBall:
- Actionbutton - FireTower:
- Actionbutton, forward - AquaTower:
- Actionbutton, backward
- MuramasaBlade:
- (front row) forward + Actionbutton - Kawarimi:
- backward + Actionbutton - FireJutsu:
- Actionbutton
- WideSlash:
- Actionbutton - LongSlash:
- (front row) forward + Actionbutton - RollingSlash:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - TrippleKunai:
- (back row) backward + Actionbutton
- RoseNeedle:
- Actionbutton - PlantWeed:
- (front row) forward + Actionbutton - YellowFlower:
- (top row) up + Actionbutton - PinkFlower:
- (bottom row) down + Actionbutton - LeafShield:
- (back row) backward + Actionbutton
- RemoteGate:
- Actionbutton - GateCannon:
- Actionbutton, forward - GateSoldier:
- Actionbutton, backward
- CloudLightning:
- (low Energy) Actionbutton - Thunder:
- (high Energy) Actionbutton - 3xThunder:
- (max Energy) Actionbutton
- DarkAxe:
- Actionbutton - DarkBlade:
- (front row) forward + Actionbutton
or - (back row) backward + Actionbutton - DarkHole:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- GarbageCollector:
- Actionbutton - ScrapReborn:
- (back row) backward + Actionbutton - DustBreak:
- (front row) forward + Actionbutton
- MagnetMissile:
- Actionbutton - MagnetLine:
- (passive) - MagnetBall:
- (back row) backward + Actionbutton - N/S Tackle:
- (front row) forward + Actionbutton
- TwinTops:
- Actionbutton - TopSpin:
- forward + Actionbutton
or - up + Actionbutton
or - down + Actionbutton
- GroundSpark:
- Actionbutton - ElecMine:
- (front row) forward + Actionbutton - ShadowSpark:
- (back row) backward + Actionbutton
- LarkCutter:
- Actionbutton - LarkDive:
- (front row) forward + Actionbutton - LarkDrive:
- (top back row) backward + Actionbutton
or - (bottom back row) backward + Actionbutton
- TenguRacket:
- Actionbutton - TenguThrust:
- (front row) forward + Actionbutton - WildTornado:
- (back row) backward + Actionbutton - TenguDrive:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
or - (center back row) backward + Actionbutton, forward
- NapalmBombs:
- Actionbutton - GreatNapalmBomb:
or - (center back row) backward + Actionbutton - VulcanCannon:
- Actionbutton, forward - AutoVulcan:
- Actionbutton, backward
- Hell's Sickle:
- Actionbutton - Black Hell's Sickle:
- ??? - MistyDemons:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - DeleteBeam:
- (back row) backward + Actionbutton
- ToadMelody:
- Actionbutton - ToadSlap:
- (front row) forward + Actionbutton
or - (top row) up + Actionbutton)
or - (bottom row) down + Actionbutton - ToadThrow:
- (back row) backward + Actionbutton - ToadSpawn:
- (standing on plant)
- MistTackle:
- Actionbutton - MistFist:
- Actionbutton (while PoisonMist active) - PoisonMist:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - SoulGengar:
- (center front row) forward + Actionbutton
- Charge!:
- Actionbutton - CrazyLocomotive:
- forward (while in Charge!) - Cinder:
- Actionbutton (while in Charge!)
- IceShield:
- Actionbutton - IcicleTower:
- Actionbutton, forward - IcicleFall:
- Actionbutton, backward
- MeddyCapsule:
- Actionbutton - HealingPulse:
- (back row) backward + Actionbutton - ChemicalFlash:
- (front row) forward + Actionbutton
- FireTower:
- Actionbutton - FireBreath:
- (front row) forward + Actionbutton - FlameControle:
- (top row) up + Actionbutton (if top candle is lighted)
or - (bottom row) down + Actionbutton (if bottom candle is lighted)
- FoxFire:
- Actionbutton - TailWhip:
- (front row) forward + Actionbutton - CometFire:
- (back row) backward + Actionbutton - Mirage:
- up + Actionbutton
or - down + Actionbutton
- CrossSpark:
- Actionbutton - ThunderBall:
- (back row) backward + Actionbutton - ElecStorm:
- (front row) forward + Actionbutton
- Dive/Undive:
- Actionbutton, backward - DiveTorpedo:
- Actionbutton - DiveBomb:
- Actionbutton, forward - GigaWave:
- (front row) forward + Actionbutton
- WhirlWind:
- Actionbutton - PropellerBomb:
- (front row) forward + Actionbutton - BirdRush:
- (back row) backward + Actionbutton - Change WindGust:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- GroundBreak:
- Actionbutton - RockCrushBreaker:
- (front row) forward + Actionbutton - DrillAttack:
- (back row) backward + Actionbutton
- PrismBeam:
- Actionbutton - DoublePrismBeam:
- (back row) backward + Actionbutton - GunBlade:
- (front row) forward + Actionbutton - Prism:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- ArrestBooks:
- Actionbutton - BindChain:
- (front row) forward + Actionbutton - JudgementBook:
- (back row) backward + Actionbutton
- TapeReel:
- Actionbutton - WindCutter:
- (front row) forward + Actionbutton - Replay:
- (back row) backward + Actionbutton
- MagicHat:
- Actionbutton - HatShuffle:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - MagicCard:
- (back row) backward + Actionbutton - WideSword:
- forward + Actionbutton
- StraightSpear:
- Actionbutton - Backup:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - ThousandSpear:
- forward + Actionbutton - SpinningReflect:
- backward + Actionbutton
- SeaCrab:
- (standing) Actionbutton - BubbleHarpune:
- (swimming) Actionbutton - Stand/Swim:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - BubblePit:
- (center back row) backward + Actionbutton
- PinShot:
- Actionbutton - Bowling:
- (front row) forward + Actionbutton - BowlingBall:
- (while Bowling) Actionbutton
- GyroCutter:
- Actionbutton - TornadoArm:
- Actionbutton, forward - GyroAirGunner:
- (back row) backward + Actionbutton - GyroAirStrike:
- (back row) backward + Actionbutton, forward
- MadRoller:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - WaveMadRoller:
- Actionbutton - ShieldChain:
- (back row) backward + Actionbutton - DoubleGoRound:
- (center front row) forward + Actionbutton
- ClockSlicer:
- Actionbutton - ClockLaser:
- (03:00) Actionbutton, right - CrimsonCall:
- (06:00) Actionbutton, down - RogueCall:
- (09:00) Actionbutton, left - MegaClockLaser:
- (12:00) Actionbutton, up
- JunkCube:
- Actionbutton - JunkPress:
- Actionbutton, forward - JunkScrew:
- (back row) backward + Actionbutton
- Needler:
- (center row / back row) Actionbutton - NeedleSword:
- (front row) Actionbutton - DoubleNeedler:
- (back row) backward + Actionbutton - NeedleThrust:
- (front row) forward + Actionbutton
- HappyClap:
- Actionbutton - FireRing:
- (back row) backward + Actionbutton - GloomCage:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- BlizzardBreath:
- Actionbutton - SnowBall:
- Actionbutton, backward - RollingSlider:
- Actionbutton, forward
- BloodMeteor:
- Actionbutton - BloodPillar:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - DoomBolt:
- (front row) forward + Actionbutton - BloodRain: (Unique)
- (center back row) backward + Actionbutton
- BusterShot:
- Actionbutton - Charge Buster:
- don't attack or take hits for a moment - ChargeShot:
- (Buster Charged) Actionbutton - LockOn:
- (back row) backward + Actionbutton - Sword:
- (while LockOn) Actionbutton - Shield:
- backward (hold) + Actionbutton (hold) - OmegaXis:
- (front row) forward + Actionbutton
- LaserCoffin:
- Actionbutton - PharaohCube:
- Actionbutton, forward - Anubis:
- Actionbutton, backward - PharaohTrap:
- Actionbutton, up
or - Actionbutton, down
- SonicWave:
- Actionbutton - DynaWave:
- Actionbutton (hold) - MetGuard:
- backward + Actionbutton - SmashBall:
- Actionbutton, forward
- DisruptionBeam:
- Actionbutton - CrossLaser:
- (front row) forward + Actionbutton - StarBreakLaser:
- (back row) backward + Actionbutton - DarkLaser:
- (center top row) up + Actionbutton
or - (center bottom row) down + Actionbutton
- SaintLight:
- Actionbutton - Reflector:
- Actionbutton, backward - HolyShock Alpha:
- (back row) backward + Actionbutton - HolyShock Beta:
- (front row) forward + Actionbutton
- GunDraw:
- Actionbutton - WildWest:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - ChainThrow:
- (front row) forward + Actionbutton
or - (back row) backward + Actionbutton
- HorseShoe:
- Actionbutton
or - Actionbutton, up or down - HorseKick
- Actionbutton, forward - WildRide:
- Actionbutton, backward
- JammingBurst:
- Actionbutton - JammerBall:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - EnergyShield:
- (front row) forward + Actionbutton
or - (back row) backward + Actionbutton
- CosmoRing:
- Actionbutton - CosmoBuster
- Actionbutton, forward - CosmoGate:
- Actionbutton, backward - CosmoPrison: (Unique)
(center back row) backward + Actionbutton
- PlanetControle:
- Actionbutton - BlackHole:
- Actionbutton (hold) - StarFighter
- (back row) backward + Actionbutton
- StarArrow:
- Actionbutton - StarRain:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - MoonBoomer:
- (front row) forward + Actionbutton
- BusterShot / MegaBuster:
- Actionbutton - charge MegaBuster:
- (back row) backward + Actionbutton - Sword:
- (front row) forward + Actionbutton - DarkMode: (Unique)
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton
- Taunt:
- Actionbutton - StepSword
- Actionbutton (hold) - DarkStepSword (horizontal):
- Actionbutton, forward - DarkStepSword (vertical):
- Actionbutton, backward - SonicBoom:
- Actionbutton, up or down - DarkSonicBoom:
- opposit direction right after SonicBoom
- Change Element:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - ElementalAttack:
- Actionbutton
- SwordDash:
- Actionbutton - SonicWave:
- Actionbutton (hold) - WideSword:
- (front row) forward + Actionbutton - CloneSword:
- (back row) backward + Actionbutton
- BubbleShot:
- Actionbutton - DripShower:
- Actionbutton (hold) - AquaStream:
- (center back row) backward + Actionbutton - AquaPout:
- (top back row) backward + Actionbutton
or - (bottom back row) backward + Actionbutton
- GridTackle:
- (front row) forward + Actionbutton - BounceThrow:
- Actionbutton (while holding ball) - FootMegaBall:
- Actionbutton (hold) (while holding ball) - DeathTouchDown:
- (back row) backward + Actionbutton (while holding ball)
- GravityBall:
- Actionbutton - SuperGravityBall:
- Actionbutton (hold + move) - GravityHold:
- forward + Actionbutton - GravityShield:
- backward + Actionbutton
MegaMan Styles & Beasts
MegaMan- StyleChange WoodShield:
- (Battlebegin) down + Actionbutton - StyleChange HeatGuts:
- (Battlebegin) forward + Actionbutton - StyleChange ElecTeam:
- (Battlebegin) up + Actionbutton - StyleChange AquaCustom:
- (Battlebegin) backward + Actionbutton - BeastOut Falzer:
- (Battlebegin) up + backward - BeastOut Greiga:
- (Battlebegin) forward + down
- BusterShot / AirShot:
- Actionbutton - charge AirShot:
- (back row) backward + Actionbutton - BambSword:
- (front row) forward + Actionbutton - Shield:
- backward (hold) + Actionbutton (hold)
- BusterShot / HeatBurst:
- Actionbutton - RapidShot:
- ActionButton (hold) - charge HeatBurst:
- (back row) backward + Actionbutton - FlameSword:
- (front row) forward + Actionbutton
- BusterShot / ZapRing:
- Actionbutton - charge ZapRing:
- (back row) backward + Actionbutton - ElecSword:
- (front row) forward + Actionbutton
- BusterShot / BubbleShot:
- Actionbutton - charge BubbleShot / BubbleHeal:
- (back row) backward + Actionbutton - BubbleHeal:
- (back row) backward + Actionbutton - AquaSword:
- (front row) forward + Actionbutton
- FeatherShot:
- Actionbutton - FeatherRain:
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - FalzerSlash:
- (back row) backward + Actionbutton - FalzerStorm:
- (front row) forward + Actionbutton
- BusterShot:
- Actionbutton - GreigaSlash:
- (back row) backward + Actionbutton - FireBreath S:
- (front row) forward + Actionbutton - FireBreath L:
- (front row) forward + Actionbutton (hold)
Boss Characters
Zero- Dash:
- forward + Actionbutton - Z-Sabre / Z-Sabre EX:
- (front row) Actionbutton - Z-Buster / Z-Buster EX:
- (center row / back row) Actionbutton - charge EX-Weapon:
- (back row) backward + Actionbutton - Zero EX:
- (back row) backward + Actionbutton, up, down
- X-Buster:
- Actionbutton - change Weapon (Color)
- (top row) up + Actionbutton
or - (bottom row) down + Actionbutton - charge Weapon
- (front row) forward + Actionbutton
or - (back row) backward + Actionbutton - Mega X-Buster:
- (Dark Blue Weapon) + Actionbutton - FreezeWall:
- (Light Blue Weapon) + Actionbutton - FireFlare:
- (Red Weapon) + Actionbutton - StunWeb:
- (Yellow Weapon) + Actionbutton - EnergyBomb:
- (Green Weapon) + Actionbutton
Some things might be weird for owners of the original, like GutsMan's SonicWave passing through holes. Those are not bugs, they are features ment to ballance the game.
When playing for a while you will notice why.
Now, have fun!

