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MegaMan Battle Network - Zero Crisis

MegaMan Battle Network - Zero Crisis

Characters & MoveSets

Want to know how to controle your favorite character?
Find it out here!

Basic-Controls:

Player 1:
Movement: Direction Buttons
Actionbutton: Enter / Space

Player 2:
Movement: W,A,S,D
Actionbutton: Q

If you want to use a Gamepad, you should check the button setup, sinse it may control both Players 1 and 2.
To avoid this, press F1 while running the Game and disable Gamepad, then install the program "JoyToKey" and configure the Buttons as you like.
Find "JoyToKey" via Google.

Button-Input:

"forward" and "backward" are set by the facing direction of each Player.
The Energy-Costs are shown by small lines within the Energy-Bar.

The Battle-Chip-Symbols next to the Energy-Bar show the attacks. They have the same order as theyre located Cost-Line.

Some Characters have Energy-Restrictions. These are shown as small symbold underneath the Battlefield.
A full bar means double Energy-Regeneration while standing in that vertical row while an almost empty bar means half Energy-Regeneration for that vertical row.

Now for the Button-Input-Orders.
Buttons connected with a "+" have to be pressed at the same time, while buttons connected with a "," have to be pressed after another in about 0,5 seconds interval.

This inputsystem makes it possible to use several moves with only 1 Attack-Button.

Initial Characters

MegaMan
  • BusterShot / MegaBuster:
    - Actionbutton
  • charge MegaBuster:
    - (back row) backward + Actionbutton
  • Sword:
    - (front row) forward + Actionbutton
Roll
  • HeartArrow:
    - Actionbutton
  • HeartFlash:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • Heal:
    - (back row) backward + Actionbutton
GutsMan
  • SonicWave:
    - Actionbutton
  • GutPunch:
    - (front row) forward + Actionbutton
  • PannelCrack:
    - (front row) forward + Actionbutton, backward
ProtoMan
  • Taunt:
    - Actionbutton
  • BusterShot:
    - (back row) backward + Actionbutton
  • StepSword
    - Actionbutton (hold)
    or - Actionbutton, forward
  • Shield:
    - Actionbutton, backward
  • SonicBoom:
    - Actionbutton, up or down
WoodMan
  • WoodStomp:
    - Actionbutton
  • WoodNut:
    - (back row) backward + Actionbutton
  • TreeNut:
    - (back row) backward + Actionbutton, forward
  • LeafShield:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
SharkMan
  • SharkAttack:
    - Actionbutton
  • AquaTower:
    - (back row) backward + Actionbutton
    or - (front row) forward + Actionbutton
  • BigWave:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
FireMan
  • HeatShot:
    - Actionbutton
  • FireWall:
    - Actionbutton, up
    or - Actionbutton, down
  • FireTower:
    - Actionbutton, forward
    or - (front row) forward + Actionbutton
  • FlameBomb:
    - Actionbutton, backward
MetalMan
  • MetalBlades:
    - Actionbutton
  • MetalFist
    - (front row) forward + Actionbutton
  • HomingMissile:
    - (back row) backward + Actionbutton
  • GearWheel
    - (front row) forward + Actionbutton, backward



(Warning: Spoiler from here on!)





Hidden Characters

Bass
  • DarkAura:
    - (Battlebegin) backward + Actionbutton
  • DualBusterShot:
    - Actionbutton
  • LongSlice:
    - (front row) forward + Actionbutton
  • DarkWheel:
    - (front row) forward + Actionbutton, backward
  • DeathClaw:
    - (back row) backward + Actionbutton
  • GospelLaser: (Unique)
    - (center back row) backward + Actionbutton, forward
TurboMan
  • Gatling:
    - (back row) backward + Actionbutton
  • TurboDash:
    - Actionbutton
  • TurboWheels:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
IceMan
  • IceSpikeBomb:
    - Actionbutton
  • IceQube:
    - (front row) forward + Actionbutton
KingMan
  • Pawn Summon/Attack:
    - Actionbutton, up
  • Rook Summon/Attack:
    - Actionbutton, backward
  • Knight Summon:
    - Actionbutton, forward
  • Pawns Forward!:
    - Actionbutton
CutMan
  • Cut:
    - (front row) forward + Actionbutton
  • CutBoomerang:
    - Actionbutton
  • InstantCutter:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
SkullMan
  • GhostFire:
    - Actionbutton
  • BigSkull:
    - (back row) backward + Actionbutton
  • BoneArms:
    - (front row) forward + Actionbutton
NumberMan
  • DiceThrow:
    - Actionbutton
  • Mine:
    - (front row) forward + Actionbutton
  • TimeBomb:
    - (front row) forward + Actionbutton, backward
  • NumberDamage:
    - (back row) backward + Actionbutton
TomahawkMan
  • TomahawkThrow:
    - Actionbutton
  • TomahawkSwing:
    - (front row) forward + Actionbutton
  • TomahawkRolling:
    - (back row) backward + Actionbutton
  • HawkAttack:
    - (back row) backward + Actionbutton, forward
BombMan
  • High-BombKick:
    - Actionbutton
  • Low-BombKick:
    - forward + Actionbutton
ElecMan
  • ElecBolt:
    - Actionbutton
  • Thunder:
    - (back row) backward + Actionbutton
  • ElecSword:
    - (front row) forward + Actionbutton
  • ElecTower:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
SearchMan
  • SniperGun:
    - Actionbutton
  • FragNade:
    - forward + Actionbutton
  • Satelite:
    - backward + Actionbutton
  • Infiltration:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
Colonel
  • SreenDiv V:
    - Actionbutton
  • DcreenDiv X:
    - Actionbutton (hold)
  • TankCannon:
    - backward + Actionbutton
  • MissileLauncher:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
StoneMan
  • StoneSmash:
    - Actionbutton
  • StoneBody:
    - backward + Actionbutton
  • RockCube:
    - Actionbutton, backward
  • LaserTower:
    - Actionbutton, forward
BeastMan
  • Roar/Taunt:
    - Actionbutton
  • Grind:
    - (front row + top row) forward + Actionbutton
    or - (front row + bottom row) forward + Actionbutton
  • BeastSlash:
    - Actionbutton, forward
  • CowardSlash:
    - Actionbutton, backward
  • BeastRage:
    - Actionbutton(hold)
ShadeMan
  • SonicScream:
    - Actionbutton
  • VampireSlash:
    - (front row) forward + Actionbutton
  • VampireBats:
    - (back row) backward + Actionbutton
  • LifeDrain:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
HeatMan
  • FlameThrower:
    - Actionbutton
  • BurnerJump:
    - Actionbutton, backward
  • HeatWall:
    - Actionbutton, forward
FlashMan
  • NeonLight:
    - Actionbutton
  • Flash:
    - (back row) backward + Actionbutton
  • Shocker:
    - (front row) forward + Actionbutton
QuickMan
  • QuickBoomerang:
    - Actionbutton
  • Guard:
    - backward + Actionbutton
  • Mellee:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
SnakeMan
  • SummonSnake:
    - Actionbutton
  • SnakeBite:
    - (front row) forward + Actionbutton
  • SnakeCannon:
    - (back row) backward + Actionbutton
DesertMan
  • ChangePosition:
    - Actionbutton
  • LionHead (top SandHand):
    - up
  • LionHead (bottom SandHand):
    - down
  • RockSmash:
    - forward
  • SandTrap:
    - backward
AirMan
  • WhirlWind:
    - Actionbutton
  • DoubleTornado:
    - (front row) forward + Actionbutton
  • TrippleWhirlWind:
    - (center back row) backward + Actionbutton
DrillMan
  • Drill:
    - Actionbutton
  • TrippleDrill:
    - (front row) forward + Actionbutton
    or - (back row) backward + Actionbutton
  • PannelBreak:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
BlastMan
  • Blaster:
    - Actionbutton
  • BlastSpiral:
    - Actionbutton, forward
  • MegaFlare:
    - Actionbutton, backward
ColdMan
  • IceCube:
    - Actionbutton
  • ColdFog:
    - (back row) backward + Actionbutton
  • SnowFlake:
    - Actionbutton, backward
  • BreakingCold:
    - Actionbutton, forward
Ring
  • RingThrow:
    - Actionbutton
  • RingBlades:
    - (back row) backward + Actionbutton
  • RingSpin:
    - (front row) forward + Actionbutton
Django
  • Collect Sunlight:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • GunDelSol:
    - Actionbutton
  • Katana:
    - (front row) forward + Actionbutton
  • VectorBike:
    - (back row) backward + Actionbutton
MagicMan
  • MagicFire:
    - Actionbutton
  • MagicSummon: Mettaur
    - Actionbutton, down
  • MagicSummon: ElecBunny
    - Actionbutton, forward
  • MagicSummon: Cloudy
    - Actionbutton, up
  • MagicSummon: Spooky
    - Actionbutton, backward
KnightMan
  • KingdomCrusher:
    - Actionbutton
  • RoyalWreckingBall:
    - Actionbutton, forward
  • RoofBreak:
    - Actionbutton, backward
  • KnightArmor:
    - backward + Actionbutton
  • RoyalJump:
    - (front row) forward + Actionbutton
BurnerMan
  • Burner:
    - Actionbutton
  • BurnerDash:
    - forward + Actionbutton
ColorMan
  • ColorBall:
    - Actionbutton
  • FireTower:
    - Actionbutton, forward
  • AquaTower:
    - Actionbutton, backward
ShadowMan
  • MuramasaBlade:
    - (front row) forward + Actionbutton
  • Kawarimi:
    - backward + Actionbutton
  • FireJutsu:
    - Actionbutton
SlashMan
  • WideSlash:
    - Actionbutton
  • LongSlash:
    - (front row) forward + Actionbutton
  • RollingSlash:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • TrippleKunai:
    - (back row) backward + Actionbutton
PlantMan
  • RoseNeedle:
    - Actionbutton
  • PlantWeed:
    - (front row) forward + Actionbutton
  • YellowFlower:
    - (top row) up + Actionbutton
  • PinkFlower:
    - (bottom row) down + Actionbutton
  • LeafShield:
    - (back row) backward + Actionbutton
GateMan
  • RemoteGate:
    - Actionbutton
  • GateCannon:
    - Actionbutton, forward
  • GateSoldier:
    - Actionbutton, backward
ThunderMan
  • CloudLightning:
    - (low Energy) Actionbutton
  • Thunder:
    - (high Energy) Actionbutton
  • 3xThunder:
    - (max Energy) Actionbutton
DarkMan
  • DarkAxe:
    - Actionbutton
  • DarkBlade:
    - (front row) forward + Actionbutton
    or - (back row) backward + Actionbutton
  • DarkHole:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
DustMan
  • GarbageCollector:
    - Actionbutton
  • ScrapReborn:
    - (back row) backward + Actionbutton
  • DustBreak:
    - (front row) forward + Actionbutton
MagnetMan
  • MagnetMissile:
    - Actionbutton
  • MagnetLine:
    - (passive)
  • MagnetBall:
    - (back row) backward + Actionbutton
  • N/S Tackle:
    - (front row) forward + Actionbutton
TopMan
  • TwinTops:
    - Actionbutton
  • TopSpin:
    - forward + Actionbutton
    or - up + Actionbutton
    or - down + Actionbutton
SparkMan
  • GroundSpark:
    - Actionbutton
  • ElecMine:
    - (front row) forward + Actionbutton
  • ShadowSpark:
    - (back row) backward + Actionbutton
LarkMan
  • LarkCutter:
    - Actionbutton
  • LarkDive:
    - (front row) forward + Actionbutton
  • LarkDrive:
    - (top back row) backward + Actionbutton
  • or - (bottom back row) backward + Actionbutton
TenguMan
  • TenguRacket:
    - Actionbutton
  • TenguThrust:
    - (front row) forward + Actionbutton
  • WildTornado:
    - (back row) backward + Actionbutton
  • TenguDrive:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
    or - (center back row) backward + Actionbutton, forward
NapalmMan
  • NapalmBombs:
    - Actionbutton
  • GreatNapalmBomb:
    or - (center back row) backward + Actionbutton
  • VulcanCannon:
    - Actionbutton, forward
  • AutoVulcan:
    - Actionbutton, backward
KillerMan
  • Hell's Sickle:
    - Actionbutton
  • Black Hell's Sickle:
    - ???
  • MistyDemons:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • DeleteBeam:
    - (back row) backward + Actionbutton
ToadMan
  • ToadMelody:
    - Actionbutton
  • ToadSlap:
    - (front row) forward + Actionbutton
    or - (top row) up + Actionbutton)
    or - (bottom row) down + Actionbutton
  • ToadThrow:
    - (back row) backward + Actionbutton
  • ToadSpawn:
    - (standing on plant)
MistMan
  • MistTackle:
    - Actionbutton
  • MistFist:
    - Actionbutton (while PoisonMist active)
  • PoisonMist:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • SoulGengar:
    - (center front row) forward + Actionbutton
ChargeMan
  • Charge!:
    - Actionbutton
  • CrazyLocomotive:
    - forward (while in Charge!)
  • Cinder:
    - Actionbutton (while in Charge!)
FreezeMan
  • IceShield:
    - Actionbutton
  • IcicleTower:
    - Actionbutton, forward
  • IcicleFall:
    - Actionbutton, backward
Meddy
  • MeddyCapsule:
    - Actionbutton
  • HealingPulse:
    - (back row) backward + Actionbutton
  • ChemicalFlash:
    - (front row) forward + Actionbutton
FlameMan
  • FireTower:
    - Actionbutton
  • FireBreath:
    - (front row) forward + Actionbutton
  • FlameControle:
    - (top row) up + Actionbutton (if top candle is lighted)
    or - (bottom row) down + Actionbutton (if bottom candle is lighted)
Fox
  • FoxFire:
    - Actionbutton
  • TailWhip:
    - (front row) forward + Actionbutton
  • CometFire:
    - (back row) backward + Actionbutton
  • Mirage:
    - up + Actionbutton
    or - down + Actionbutton
CloudMan
  • CrossSpark:
    - Actionbutton
  • ThunderBall:
    - (back row) backward + Actionbutton
  • ElecStorm:
    - (front row) forward + Actionbutton
DiveMan
  • Dive/Undive:
    - Actionbutton, backward
  • DiveTorpedo:
    - Actionbutton
  • DiveBomb:
    - Actionbutton, forward
  • GigaWave:
    - (front row) forward + Actionbutton
WindMan
  • WhirlWind:
    - Actionbutton
  • PropellerBomb:
    - (front row) forward + Actionbutton
  • BirdRush:
    - (back row) backward + Actionbutton
  • Change WindGust:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
GroundMan
  • GroundBreak:
    - Actionbutton
  • RockCrushBreaker:
    - (front row) forward + Actionbutton
  • DrillAttack:
    - (back row) backward + Actionbutton
PrisMan
  • PrismBeam:
    - Actionbutton
  • DoublePrismBeam:
    - (back row) backward + Actionbutton
  • GunBlade:
    - (front row) forward + Actionbutton
  • Prism:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
JudgeMan
  • ArrestBooks:
    - Actionbutton
  • BindChain:
    - (front row) forward + Actionbutton
  • JudgementBook:
    - (back row) backward + Actionbutton
VideoMan
  • TapeReel:
    - Actionbutton
  • WindCutter:
    - (front row) forward + Actionbutton
  • Replay:
    - (back row) backward + Actionbutton
HatMan
  • MagicHat:
    - Actionbutton
  • HatShuffle:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • MagicCard:
    - (back row) backward + Actionbutton
  • WideSword:
    - forward + Actionbutton
YamatoMan
  • StraightSpear:
    - Actionbutton
  • Backup:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • ThousandSpear:
    - forward + Actionbutton
  • SpinningReflect:
    - backward + Actionbutton
BubbleMan
  • SeaCrab:
    - (standing) Actionbutton
  • BubbleHarpune:
    - (swimming) Actionbutton
  • Stand/Swim:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • BubblePit:
    - (center back row) backward + Actionbutton
BowlMan
  • PinShot:
    - Actionbutton
  • Bowling:
    - (front row) forward + Actionbutton
  • BowlingBall:
    - (while Bowling) Actionbutton
GyroMan
  • GyroCutter:
    - Actionbutton
  • TornadoArm:
    - Actionbutton, forward
  • GyroAirGunner:
    - (back row) backward + Actionbutton
  • GyroAirStrike:
    - (back row) backward + Actionbutton, forward
Punk
  • MadRoller:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • WaveMadRoller:
    - Actionbutton
  • ShieldChain:
    - (back row) backward + Actionbutton
  • DoubleGoRound:
    - (center front row) forward + Actionbutton
ClockMan
  • ClockSlicer:
    - Actionbutton
  • ClockLaser:
    - (03:00) Actionbutton, right
  • CrimsonCall:
    - (06:00) Actionbutton, down
  • RogueCall:
    - (09:00) Actionbutton, left
  • MegaClockLaser:
    - (12:00) Actionbutton, up
JunkMan
  • JunkCube:
    - Actionbutton
  • JunkPress:
    - Actionbutton, forward
  • JunkScrew:
    - (back row) backward + Actionbutton
NeedleMan
  • Needler:
    - (center row / back row) Actionbutton
  • NeedleSword:
    - (front row) Actionbutton
  • DoubleNeedler:
    - (back row) backward + Actionbutton
  • NeedleThrust:
    - (front row) forward + Actionbutton
CircusMan
  • HappyClap:
    - Actionbutton
  • FireRing:
    - (back row) backward + Actionbutton
  • GloomCage:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
BlizzardMan
  • BlizzardBreath:
    - Actionbutton
  • SnowBall:
    - Actionbutton, backward
  • RollingSlider:
    - Actionbutton, forward
Hakushaku
  • BloodMeteor:
    - Actionbutton
  • BloodPillar:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • DoomBolt:
    - (front row) forward + Actionbutton
  • BloodRain: (Unique)
    - (center back row) backward + Actionbutton
StarForce
  • BusterShot:
    - Actionbutton
  • Charge Buster:
    - don't attack or take hits for a moment
  • ChargeShot:
    - (Buster Charged) Actionbutton
  • LockOn:
    - (back row) backward + Actionbutton
  • Sword:
    - (while LockOn) Actionbutton
  • Shield:
    - backward (hold) + Actionbutton (hold)
  • OmegaXis:
    - (front row) forward + Actionbutton
PharaohMan
  • LaserCoffin:
    - Actionbutton
  • PharaohCube:
    - Actionbutton, forward
  • Anubis:
    - Actionbutton, backward
  • PharaohTrap:
    - Actionbutton, up
    or - Actionbutton, down
SuperMet
  • SonicWave:
    - Actionbutton
  • DynaWave:
    - Actionbutton (hold)
  • MetGuard:
    - backward + Actionbutton
  • SmashBall:
    - Actionbutton, forward
LaserMan
  • DisruptionBeam:
    - Actionbutton
  • CrossLaser:
    - (front row) forward + Actionbutton
  • StarBreakLaser:
    - (back row) backward + Actionbutton
  • DarkLaser:
    - (center top row) up + Actionbutton
    or - (center bottom row) down + Actionbutton
Serenade
  • SaintLight:
    - Actionbutton
  • Reflector:
    - Actionbutton, backward
  • HolyShock Alpha:
    - (back row) backward + Actionbutton
  • HolyShock Beta:
    - (front row) forward + Actionbutton
RideMan
  • GunDraw:
    - Actionbutton
  • WildWest:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • ChainThrow:
    - (front row) forward + Actionbutton
    or - (back row) backward + Actionbutton
ReverseRideMan
  • HorseShoe:
    - Actionbutton
    or - Actionbutton, up or down
  • HorseKick
    - Actionbutton, forward
  • WildRide:
    - Actionbutton, backward
JammingMan
  • JammingBurst:
    - Actionbutton
  • JammerBall:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • EnergyShield:
    - (front row) forward + Actionbutton
    or - (back row) backward + Actionbutton
CosmoMan
  • CosmoRing:
    - Actionbutton
  • CosmoBuster
    - Actionbutton, forward
  • CosmoGate:
    - Actionbutton, backward
  • CosmoPrison: (Unique)
    (center back row) backward + Actionbutton
PlanetMan
  • PlanetControle:
    - Actionbutton
  • BlackHole:
    - Actionbutton (hold)
  • StarFighter
    - (back row) backward + Actionbutton
StarMan
  • StarArrow:
    - Actionbutton
  • StarRain:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • MoonBoomer:
    - (front row) forward + Actionbutton
DarkRock
  • BusterShot / MegaBuster:
    - Actionbutton
  • charge MegaBuster:
    - (back row) backward + Actionbutton
  • Sword:
    - (front row) forward + Actionbutton
  • DarkMode: (Unique)
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
DarkBlues
  • Taunt:
    - Actionbutton
  • StepSword
    - Actionbutton (hold)
  • DarkStepSword (horizontal):
    - Actionbutton, forward
  • DarkStepSword (vertical):
    - Actionbutton, backward
  • SonicBoom:
    - Actionbutton, up or down
  • DarkSonicBoom:
    - opposit direction right after SonicBoom
ElementMan
  • Change Element:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • ElementalAttack:
    - Actionbutton
KendoMan
  • SwordDash:
    - Actionbutton
  • SonicWave:
    - Actionbutton (hold)
  • WideSword:
    - (front row) forward + Actionbutton
  • CloneSword:
    - (back row) backward + Actionbutton
AquaMan
  • BubbleShot:
    - Actionbutton
  • DripShower:
    - Actionbutton (hold)
  • AquaStream:
    - (center back row) backward + Actionbutton
  • AquaPout:
    - (top back row) backward + Actionbutton
    or - (bottom back row) backward + Actionbutton
GridMan
  • GridTackle:
    - (front row) forward + Actionbutton
  • BounceThrow:
    - Actionbutton (while holding ball)
  • FootMegaBall:
    - Actionbutton (hold) (while holding ball)
  • DeathTouchDown:
    - (back row) backward + Actionbutton (while holding ball)
GravityMan
  • GravityBall:
    - Actionbutton
  • SuperGravityBall:
    - Actionbutton (hold + move)
  • GravityHold:
    - forward + Actionbutton
  • GravityShield:
    - backward + Actionbutton

MegaMan Styles & Beasts

MegaMan
  • StyleChange WoodShield:
    - (Battlebegin) down + Actionbutton
  • StyleChange HeatGuts:
    - (Battlebegin) forward + Actionbutton
  • StyleChange ElecTeam:
    - (Battlebegin) up + Actionbutton
  • StyleChange AquaCustom:
    - (Battlebegin) backward + Actionbutton
  • BeastOut Falzer:
    - (Battlebegin) up + backward
  • BeastOut Greiga:
    - (Battlebegin) forward + down
WoodShield Style
  • BusterShot / AirShot:
    - Actionbutton
  • charge AirShot:
    - (back row) backward + Actionbutton
  • BambSword:
    - (front row) forward + Actionbutton
  • Shield:
    - backward (hold) + Actionbutton (hold)
HeatGuts Style
  • BusterShot / HeatBurst:
    - Actionbutton
  • RapidShot:
    - ActionButton (hold)
  • charge HeatBurst:
    - (back row) backward + Actionbutton
  • FlameSword:
    - (front row) forward + Actionbutton
ElecTeam Style
  • BusterShot / ZapRing:
    - Actionbutton
  • charge ZapRing:
    - (back row) backward + Actionbutton
  • ElecSword:
    - (front row) forward + Actionbutton
AquaCustom Style
  • BusterShot / BubbleShot:
    - Actionbutton
  • charge BubbleShot / BubbleHeal:
    - (back row) backward + Actionbutton
  • BubbleHeal:
    - (back row) backward + Actionbutton
  • AquaSword:
    - (front row) forward + Actionbutton
CyBeast Falzer
  • FeatherShot:
    - Actionbutton
  • FeatherRain:
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • FalzerSlash:
    - (back row) backward + Actionbutton
  • FalzerStorm:
    - (front row) forward + Actionbutton
CyBeast Greiga
  • BusterShot:
    - Actionbutton
  • GreigaSlash:
    - (back row) backward + Actionbutton
  • FireBreath S:
    - (front row) forward + Actionbutton
  • FireBreath L:
    - (front row) forward + Actionbutton (hold)

Boss Characters

Zero
  • Dash:
    - forward + Actionbutton
  • Z-Sabre / Z-Sabre EX:
    - (front row) Actionbutton
  • Z-Buster / Z-Buster EX:
    - (center row / back row) Actionbutton
  • charge EX-Weapon:
    - (back row) backward + Actionbutton
  • Zero EX:
    - (back row) backward + Actionbutton, up, down
X
  • X-Buster:
    - Actionbutton
  • change Weapon (Color)
    - (top row) up + Actionbutton
    or - (bottom row) down + Actionbutton
  • charge Weapon
    - (front row) forward + Actionbutton
    or - (back row) backward + Actionbutton
  • Mega X-Buster:
    - (Dark Blue Weapon) + Actionbutton
  • FreezeWall:
    - (Light Blue Weapon) + Actionbutton
  • FireFlare:
    - (Red Weapon) + Actionbutton
  • StunWeb:
    - (Yellow Weapon) + Actionbutton
  • EnergyBomb:
    - (Green Weapon) + Actionbutton


Some things might be weird for owners of the original, like GutsMan's SonicWave passing through holes. Those are not bugs, they are features ment to ballance the game.
When playing for a while you will notice why.

Now, have fun!