MegaMan Battle Network - Zero Crisis
Concept
I can remember back then when i had my GBA and bought my 1st MegaMan Battle Network Game, the 3rd one, blue edition.
I spent more time with that then i should have with other stuff ^^.
Well, later i managed to play all of them but after that, it's like when ending any good game, you wish for more.
So then i realized what to do: make my own game!
But i didn't want to just make a "copy" and call it BN7, i wanted to create something even better, inheriting the style of the good old game + adding my thoughs and ideas.
Then i had the typical "fan-gasm" of creating a mega super all in 1 MegaMan game with all BN characters and MegaMan Zero...
Hillarious don't you think? Well - i don't!
And that is what happened.
Version Features
- High speed action battle-system mix out of the
MegaMan Battle Network and MegaMan Zero series.
- Arcade-Mode with 2 different bosses
- NetBattle-Mode (VS)
- 2-Player-VS
- Different AI levels
- 8 starting characters
- Chip Shop, where you can buy new characters and other additional stuff
- StyleChange and BeastOut options for MegaMan
- Characters from the MegaMan Battle Network games.
- Characters from the MegaMan Zero games.
- Brand new characters introduced in Zero Crisis
- 86 fully playable characters already included
- Attacks of the characters based on the original games
- Energy-system for game ballance
- GFX close to the originals
- Enhanced sound & music
- Switchable battle frames in different styles
- New character animations
- NaviChat & Mail System
Planned Features
- "Zero Crisis" Story-Mode
- Virus-Busting-Mode
- History-Battle-Mode
- Ranking-Battle-Mode
- Online-Mode (if possible with system)
- All characters from the MegaMan Battle Network games.
- More than 100 playable characters!
- Party ot of 4 characters in Story-Mode with active in-battle member switching.
- and more...