Card-Gallery
Character-Pack: Memory

Level: 1
PP: -
MB: -
PP: -
MB: -
Cost: 0+1
CRIT: -
PWR: -
CRIT: -
PWR: -
Tags: -
\\auto
(Install): <CHARGE> this program FACE-UP
\\\global
(FACE-UP in CHARGE): This card is worth 3 CHARGE
\\\global
Modify this cards <CANCEL>-COST by +1
Supercharge a card for trippel charge-performance.

Level: 1
PP: 7
MB: 20
PP: 7
MB: 20
Cost: 0+1
CRIT: 2
PWR: 4
CRIT: 2
PWR: 4
Tags: [RANGED]
\manual
<ATTACK/RANGED>
Arm-cannon capable of firing energy-blasts.

Level: 1
PP: -
MB: -
PP: -
MB: -
Cost: 0+1
CRIT: -
PWR: -
CRIT: -
PWR: -
Tags: -
\manual
<ENABLE> a {WEAPON}/[RANGED]
Quick reload for a ranged weapon.

Level: 2
PP: 7
MB: 20
PP: 7
MB: 20
Cost: 0+1
CRIT: 2
PWR: 4
CRIT: 2
PWR: 4
Tags: [RANGED]
\manual
<ATTACK/RANGED>
\\auto
CRIT+1 and PWR+3 for every 3 CHARGE
Upgraded arm-cannon capable of charging energy.

Level: 2
PP: 3
MB: 20
PP: 3
MB: 20
Cost: 0+1
CRIT: -
PWR: -
CRIT: -
PWR: -
Tags: [REVERSAL] / [REMOTE]
\\auto
(Targeted by <ATTACK/RANGED>):
The <ATTACK> does not HIT; then <DISCHARGE>x1;
(if you don't): <DELETE>
Deflective barrier to ward against ranged attacks.
FAQ: After causing a ranged-attack to miss, you may choose to discharge a card; if you do not discharge, you must delete this card.
FAQ: As long as the waifur has CHARGE, this card can potentially stay on the board indefinitely unless deleted by your opponent.

Level: 3
PP: 13
MB: 20
PP: 13
MB: 20
Cost: 2+2
CRIT: -
PWR: -
CRIT: -
PWR: -
Tags: -
\\auto
(During your turn, after an <ATTACK> of a {WEAPON}): You may <ENABLE> that weapon; (if you do): Use that weapons \manual <ATTACK>; then <DELETE> that weapon
Fully unlocks potential, granting overwhealming combat-prowess which even her own weapons can not withstand.
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